
Poker Monster
Client: Amazing Games Studio Perú
Role: UI Design
Year: 2023
Amazing Games Studio is a video game development studio based in Lima, Peru, founded in 2016. It specializes in creating titles for PC and consoles, and is distinguished by achieving the highest quality standards at every stage of the development process.
Project Goals
Design and establish the product's visual structure and interface, aligned with industry-standard gaming and casino design. The goal is to achieve a functional, user-friendly aesthetic while respecting the client's guidelines and specifications. This design should serve as a strategic visual foundation for later development, which will be executed internally by the client's team.
Poker Monster is a multiplayer online poker game with a thematic aesthetic that breaks with convention. Designed for those seeking a more dynamic, fresh experience, it offers a new way to play poker without losing sight of its classic rules. Ideal for players who enjoy strategy, adrenaline, and zombies.
The first step was to analyze the general design guidelines used in similar apps, such as Zynga Poker, Poker Heat, Appeak, and others, to identify common aesthetic patterns. Although a defined flow was already in place, it was essential to understand how users interact and what basic expectations a typical player has.
Since this was an app developed in Flutter, there were more design and component options, allowing greater creative freedom and technical flexibility.

Since the service is aimed at an adult audience, I opted for a humorous tone without losing its seriousness. I avoided using neon or excessively bright colors (standard in apps/games of this type) as I felt they would detract from the "dark" tone the client wanted to convey.
I followed design patterns for corner and border use to guide the placement of tools, options, and navigation elements. I also paid special attention to the color palette, seeking to generate effective contrasts between elements and the background to improve readability and visual hierarchy.

The main font was Baloo, in its various versions, for its friendly and versatile character. I experimented with flat shadows to add depth. I used a flat, gray color (inspired by stone tombstones) for popups and modals, which reinforced the overall aesthetic and highlighted key interface elements.
The overall design intention was to move away from the strident, overloaded approach, opting for a different, more exclusive, and less intrusive visual approach that connects with the user without overwhelming them.

















