Poker Monster

Client: Amazing Games Studio Perú

Role: UI Design

Year: 2023

Amazing Games Studio is a video game development studio based in Lima, Peru, founded in 2016. It specializes in creating titles for PC and consoles, and is distinguished by achieving the highest quality standards at every stage of the development process.

Project Goals

Design and establish the product's visual structure and interface, aligned with industry specific standards for gaming and casinos. The goal is to achieve a functional and user friendly aesthetic, while respecting the client's guidelines and specifications. This design should serve as a strategic visual foundation for posterior development, which will be executed internally by the client's team.

Poker Monster is a multiplayer online poker game with a thematic aesthetic that breaks with convention. Designed for those seeking a more dynamic and fresh experience, it offers a new way to experience poker without losing sight of its classic rules. Ideal for players who enjoy strategy, adrenaline, and zombies.

The first step was to analyze the general design guidelines applied in various similar apps such as Zynga Poker, Poker Heat, Appeak, and others to identify common aesthetic patterns. Although a defined flow was already in place, it was essential to understand how the user interacts and what basic expectations a typical player has.


Since this was an app developed in Flutter, there were more possibilities in terms of design and components, allowing for greater creative freedom and technical flexibility.

Since the service is aimed at an adult audience, I opted for a style with a humorous tone but without losing its seriousness. I avoided using neon or excessively bright colors (common in apps/games of this type) as I felt they would detract from the "dark" tone the client wanted to convey.


I followed design patterns in the use of corners and borders as a guide for positioning tools, options, and navigation. I also paid special attention to the color palette, seeking to generate effective contrasts between elements and the background to improve readability and visual hierarchy.

The main font was Baloo, in its various versions, for its friendly and versatile character. I experimented with flat shadows to add depth and used a flat gray (inspired by stone tombstones) in popups and modals, which reinforced the overall aesthetic and helped highlight key images within the interface.


The overall design intention was to move away from the strident and overloaded, opting for a different, more exclusive, and less intrusive visual approach that connects with the user without overwhelming them.

Thanks for taking a moment to look at my work!

Made with good vibes + ice-cream © 2025 Renzo Coz

Made with good vibes + ice-cream

© 2025 Renzo Coz

Made with good vibes + ice-cream © 2025 Renzo Coz